Three stories that show how an unprepared quest for money and fame can go wrong.
Whether you're building a plain website or a game using HTML5, it's most likely that you'll need to try it via localhost and not just by opening it with a double-click (more info here). This guide shows how to accomplish that and, as an extra, how create hardlinks of folders in Windows. First, we must set up a… Continue reading Testing HTML5 websites or games locally
I've been working with Unity for more than a year and part of the experience was trying to come up with a standard workflow for all my projects. The first thing I established was how to configure a repo (specifically, git) to work along with Unity. And even so, I've updated the .gitignore file many… Continue reading Folder Structure in Unity
Yesterday I was trying to start a Game Design Document (GDD), but I didn't know where to start from (even having a clear idea of what I wanted). Everything seemed to distant and ideas were vague and foggy. I came up with a way to start the basis for a GDD: Open a notepad. List… Continue reading On starting a GDD