Folder Structure in Unity

I've been working with Unity for more than a year and part of the experience was trying to come up with a standard workflow for all my projects. The first thing I established was how to configure a repo (specifically, git) ┬áto work along with Unity. And even so, I've updated the .gitignore file many… Continue reading Folder Structure in Unity

Version control and Unity3D

[This post was updated on May 12, 2015] As I mentioned before, I've been working on a videogame project using XNA. However, the need to accelerate the rate of development required us to change our work habits and tools. Having decided to work with Unity, we started the porting of Dark Recon this year. Everything… Continue reading Version control and Unity3D