Gone are the days of static plans, the 21st century requires adaptiveness. Iterative development is the key to a more resilient future.
I've been working with Unity for more than a year and part of the experience was trying to come up with a standard workflow for all my projects. The first thing I established was how to configure a repo (specifically, git) to work along with Unity. And even so, I've updated the .gitignore file many… Continue reading Folder Structure in Unity
[This post was updated on May 12, 2015] As I mentioned before, I've been working on a videogame project using XNA. However, the need to accelerate the rate of development required us to change our work habits and tools. Having decided to work with Unity, we started the porting of Dark Recon this year. Everything… Continue reading Version control and Unity3D