HTML5 Brick-breaker game with Phaser

My friend, Jorge Palacios (@pctroll), just released his first gamedev book on how to develop a brick-breaker clone in HTML5, using Phaser. In his own words: It is the result of teaching game development at a local institute that focuses on learning by doing. The book is bundled with all the necessary assets and well-commented source… Continue reading HTML5 Brick-breaker game with Phaser

Unitilities for the rest of us

Unity is a wonderful engine, however if you start developing for it, soon you'll discover that some things are just painful to do or you start to notice that some basic things are missing. Some months ago, I started to put together many scripts I've been developing for various projects in Unity (and interesting functions… Continue reading Unitilities for the rest of us

Version control and Unity3D

[This post was updated on May 12, 2015] As I mentioned before, I've been working on a videogame project using XNA. However, the need to accelerate the rate of development required us to change our work habits and tools. Having decided to work with Unity, we started the porting of Dark Recon this year. Everything… Continue reading Version control and Unity3D