HTML5 Brick-breaker game with Phaser

My friend, Jorge Palacios (@pctroll), just released his first gamedev book on how to develop a brick-breaker clone in HTML5, using Phaser. In his own words: It is the result of teaching game development at a local institute that focuses on learning by doing. The book is bundled with all the necessary assets and well-commented source… Continue reading HTML5 Brick-breaker game with Phaser

Testing HTML5 websites or games locally

Whether you're building a plain website or a game using HTML5, it's most likely that you'll need to try it via localhost and not just by opening it with a double-click (more info here). This guide shows how to accomplish that and, as an extra, how create hardlinks of folders in Windows. First, we must set up a… Continue reading Testing HTML5 websites or games locally

Phaser, HTML5 and this.isMadness

This year I decided to work on my portfolio, as I nearly had none, so I made a list of games I'd like to develop and, well, started developing them. The basic idea is that I can't develop all of those ideas and have a finished product, as I don't have neither the powerhouse nor… Continue reading Phaser, HTML5 and this.isMadness