An introduction to videogame monetization and the different strategies available to developers: retail and free-to-play.
Games are currently undergoing a social revolution that consist mainly of two groups. The first one considers games are something not serious, only a medium for recreation not different from any toy. Games are either something for kids or something that you waste your time on. On the other hand, the second group sees the potential in games, their cultural significance.… Continue reading MUN-RPG