GameDev Diaries: Introduction

I haven't written much about my projects in this blog, ironically being that something I've meant to do since I started it. Following what I did with Awesometracks (which I should continue working on more often) and my Articles, I came up with GameDev Diaries as a means to fulfill this objective. The idea is to make a concise summary of the… Continue reading GameDev Diaries: Introduction

2014: Thanks for all the fish

Another year has gone by and it felt both too slow and too fast at the same time. This has been a year of change and growth. I finished my internship in January, after returning from the holiday vacations and presenting it; I got a mention for it. Through January 24-26 I participated in my first Game Jam and made Pike… Continue reading 2014: Thanks for all the fish

K.O. the OP

I've never been a hardcore fan of fighting games. I do enjoy casual matches of Mortal Kombat or Street Fighter now and then, but it's definetely not my favorite genre. Until this day, I pretty much suck at them and don't explore the full potential of combos and such. However, I do have certain interest from time to time to play… Continue reading K.O. the OP

Testing HTML5 websites or games locally

Whether you're building a plain website or a game using HTML5, it's most likely that you'll need to try it via localhost and not just by opening it with a double-click (more info here). This guide shows how to accomplish that and, as an extra, how create hardlinks of folders in Windows. First, we must set up a… Continue reading Testing HTML5 websites or games locally

Unitilities for the rest of us

Unity is a wonderful engine, however if you start developing for it, soon you'll discover that some things are just painful to do or you start to notice that some basic things are missing. Some months ago, I started to put together many scripts I've been developing for various projects in Unity (and interesting functions… Continue reading Unitilities for the rest of us