Snap! Devlog #1 Photography Evolved

Since a couple of years ago, I've wanted to develop a game inspired by Pokémon Snap (an on-rails photo capturing game). I began the development of a prototype, last year, using Unity 4.x; however, I was using the old Unity UI system (OnGUI, plus other hacks) and things started to get messy. I also got busy with… Continue reading Snap! Devlog #1 Photography Evolved

GameDev Diaries II

It's been a while since I last wrote a chapter on this diary. I know I promised to do it at least once a week but I've had a lot of work to do since January after landing two small freelance projects on mobile games. Despite all that work, I learned some new tricks midway. Although I never continued it, during the first two… Continue reading GameDev Diaries II

HTML5 Brick-breaker game with Phaser

My friend, Jorge Palacios (@pctroll), just released his first gamedev book on how to develop a brick-breaker clone in HTML5, using Phaser. In his own words: It is the result of teaching game development at a local institute that focuses on learning by doing. The book is bundled with all the necessary assets and well-commented source… Continue reading HTML5 Brick-breaker game with Phaser

Game Jam 2015

Just like last year, I participated on the Caracas Game Jam (part of the Global Game Jam). This year the jam started with three keynotes. The first one was delivered by Mitu Khandaker-Kokoris (Tiniest Shark) and talked about the importance of games as an art form, why she loves them and the importance of humility, specially when jamming.… Continue reading Game Jam 2015