A brief review of Super Hexagon and why it's fantastic from a game design perspective.
A few years ago I played Scribblenauts Unlimited, created by 5th Cell, and it was a let-down, at least for me. When I first played the original Scribblenauts for the Nintendo DS, I thought it was an amazing game. Years later I bought Unlimited, hoping to be playing an astonishing game. I must admit the game is… Continue reading Scribblenauts unUnlimited
I bought the Humble Indie Bundle 11 and even so I already had FEZ and Monaco, it contained other games I was eager to try. Specially, I was looking forward to Guacamelee and Giana Sisters, and only having heard of Dust and The Swapper. I finished 2 games already and these are my thoughts on… Continue reading Guacamelee and Dust
I bought the Humble Indie Bundle 8 and played Thomas Was Alone, which was included in the bundle. At first I had little expectations on the game, it was kind of pretty, but I didn't knew of its potential. This is not a review of the game, as there are plenty of them on the Internet, but rather some things I found interesting.
We live in an age that's simply wonderful. Technology is evolving each day at a vertiginous rate, up to the point where computers can simulate complex nature phenomena and astonish ourselves with lifelike images. But, at what risk should all that fancy stuff should be more important than the real matter, the core of the game:… Continue reading The HD Experience