I've never been a hardcore fan of fighting games. I do enjoy casual matches of Mortal Kombat or Street Fighter now and then, but it's definetely not my favorite genre. Until this day, I pretty much suck at them and don't explore the full potential of combos and such. However, I do have certain interest from time to time to play… Continue reading K.O. the OP
Yesterday I was trying to start a Game Design Document (GDD), but I didn't know where to start from (even having a clear idea of what I wanted). Everything seemed to distant and ideas were vague and foggy. I came up with a way to start the basis for a GDD: Open a notepad. List… Continue reading On starting a GDD
What if I could make a game about possibilities? I've been keeping up with this new show called Space Dandy, from the creator of Cowboy Bebop and Samurai Champloo, that presents the adventures of "an alien hunter who is 'a dandy guy in space', in search for aliens with his robot assistant QT and a… Continue reading What if
As I mentioned in a past post, I went to the Caracas Game Jam, part of the Global Game Jam. The whole experience was just wonderful and I can say, without doubt, that I'm proud of the work I did. This is the memoir of such event. This year, the Game Jam was hosted at Wayra and I… Continue reading Game Jam 2014
I bought the Humble Indie Bundle 8 and played Thomas Was Alone, which was included in the bundle. At first I had little expectations on the game, it was kind of pretty, but I didn't knew of its potential. This is not a review of the game, as there are plenty of them on the Internet, but rather some things I found interesting.