Scribblenauts unUnlimited

A few years ago I played Scribblenauts Unlimited, created by 5th Cell, and it was a let-down, at least for me.

When I first played the original Scribblenauts for the Nintendo DS, I thought it was an amazing game. Years later I bought Unlimited, hoping to be playing an astonishing game. I must admit the game is very well done and can be fun, but my main discontent comes from the wasted potential it had.

Scribblenauts is a great example of a game that uses Embedded Choices. It’s up to the player to discover the possibilities (although sometimes the games gives hints).

Puzzles require only one word and the hours I spent playing the game were goofing around and trying to figure out what word(s) were available in the dictionary. Because of this, the replay value of the game consists on trying to figure out other clever words that fulfill the same objective.

I didn’t like, at all, that all puzzles were solvable using only one word; more interesting would have been to combine words and actions to solve the puzzles.

But, my biggest annoyance was the Object Editor. It’s, by far, the most uncomfortable editor I’ve ever used. It has no help whatsoever and I think it’s pretty difficult to use. Honestly, I don’t know how people can work with it.

For being titled Unlimited, the game felt pretty Limited. I don’t know if the experience was nerfed for the younger audience, but it damaged my experience. A crappy object editor and an unexploited mechanic makes way for this game into the Bonus Disc Hall of Shame.


>:D Cthulhu!

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