Snap! Devlog #1 Photography Evolved

Since a couple of years ago, I've wanted to develop a game inspired by Pokémon Snap (an on-rails photo capturing game). I began the development of a prototype, last year, using Unity 4.x; however, I was using the old Unity UI system (OnGUI, plus other hacks) and things started to get messy. I also got busy with… Continue reading Snap! Devlog #1 Photography Evolved

GameDev Diaries II

It's been a while since I last wrote a chapter on this diary. I know I promised to do it at least once a week but I've had a lot of work to do since January after landing two small freelance projects on mobile games. Despite all that work, I learned some new tricks midway. Although I never continued it, during the first two… Continue reading GameDev Diaries II

HTML5 Brick-breaker game with Phaser

My friend, Jorge Palacios (@pctroll), just released his first gamedev book on how to develop a brick-breaker clone in HTML5, using Phaser. In his own words: It is the result of teaching game development at a local institute that focuses on learning by doing. The book is bundled with all the necessary assets and well-commented source… Continue reading HTML5 Brick-breaker game with Phaser