HTML5 Brick-breaker game with Phaser

My friend, Jorge Palacios (@pctroll), just released his first gamedev book on how to develop a brick-breaker clone in HTML5, using Phaser.

In his own words:

It is the result of teaching game development at a local institute that focuses on learning by doing. The book is bundled with all the necessary assets and well-commented source code so you can get it right away.

It consists of the basic steps for any future project, including: filesystem, first screen, sprite management, audio sfx, touch & keyboard input, particle systems, game states and more.

The book, titled Developing an HTML5 Brick-breaker Game With Phasercan be found at Leanpub and is available in two packages:

  1. Just the book (plus the required assets), for a minimum of $4.99 and a suggested price of $9.99.
  2. The book + source code  (plus the required assets), for a minimum of $9.99 and a suggested price of $14.99.

Hopefully someone will find it useful and might drop a couple of bucks to encourage the creation of even more and deeper material :)

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