Testing HTML5 websites or games locally

Whether you're building a plain website or a game using HTML5, it's most likely that you'll need to try it via localhost and not just by opening it with a double-click (more info here). This guide shows how to accomplish that and, as an extra, how create hardlinks of folders in Windows. First, we must set up a… Continue reading Testing HTML5 websites or games locally

Folder Structure in Unity

I've been working with Unity for more than a year and part of the experience was trying to come up with a standard workflow for all my projects. The first thing I established was how to configure a repo (specifically, git)  to work along with Unity. And even so, I've updated the .gitignore file many… Continue reading Folder Structure in Unity

Version control and Unity3D

[This post was updated on May 12, 2015] As I mentioned before, I've been working on a videogame project using XNA. However, the need to accelerate the rate of development required us to change our work habits and tools. Having decided to work with Unity, we started the porting of Dark Recon this year. Everything… Continue reading Version control and Unity3D