Snap! Devlog #1 Photography Evolved

Since a couple of years ago, I've wanted to develop a game inspired by Pokémon Snap (an on-rails photo capturing game). I began the development of a prototype, last year, using Unity 4.x; however, I was using the old Unity UI system (OnGUI, plus other hacks) and things started to get messy. I also got busy with… Continue reading Snap! Devlog #1 Photography Evolved

Unitilities for the rest of us

Unity is a wonderful engine, however if you start developing for it, soon you'll discover that some things are just painful to do or you start to notice that some basic things are missing. Some months ago, I started to put together many scripts I've been developing for various projects in Unity (and interesting functions… Continue reading Unitilities for the rest of us