Shin Godzilla Awesometracks + Review

shin-godzilla

This post will be a bit different as it initially started with Awesometracks in mind but ultimately ended up as a review of the movie as well. Shin Godzilla is a 2016 Japanese kaiju film made by Toho and a reboot of the famed franchise that gives it its name. Its international title is Godzilla Resurgence. I… Continue reading Shin Godzilla Awesometracks + Review

Saint Seiya: Soldiers’ Meh

SoldiersSoul

After playing it for at least 25 hours, I decided to write a few things that I did and didn't like about Saint Seiya: Soldiers' Soul. This post is the result of such experience. SS:SS is a fighting game developed by Dimps and published by Bandai Namco Entertainment. It was released on September 2015 for the PS3… Continue reading Saint Seiya: Soldiers’ Meh

Snap! Devlog #1 Photography Evolved

Since a couple of years ago, I've wanted to develop a game inspired by Pokémon Snap (an on-rails photo capturing game). I began the development of a prototype, last year, using Unity 4.x; however, I was using the old Unity UI system (OnGUI, plus other hacks) and things started to get messy. I also got busy with… Continue reading Snap! Devlog #1 Photography Evolved

GameDev Diaries II

It's been a while since I last wrote a chapter on this diary. I know I promised to do it at least once a week but I've had a lot of work to do since January after landing two small freelance projects on mobile games. Despite all that work, I learned some new tricks midway. Although I never continued it, during the first two… Continue reading GameDev Diaries II

HTML5 Brick-breaker game with Phaser

My friend, Jorge Palacios (@pctroll), just released his first gamedev book on how to develop a brick-breaker clone in HTML5, using Phaser. In his own words: It is the result of teaching game development at a local institute that focuses on learning by doing. The book is bundled with all the necessary assets and well-commented source… Continue reading HTML5 Brick-breaker game with Phaser

Scribblenauts unUnlimited

A few years ago I played Scribblenauts Unlimited, created by 5th Cell, and it was a let-down, at least for me. When I first played the original Scribblenauts for the Nintendo DS, I thought it was an amazing game. Years later I bought Unlimited, hoping to be playing an astonishing game. I must admit the game is… Continue reading Scribblenauts unUnlimited