Gone are the days of static plans, the 21st century requires adaptiveness. Iterative development is the key to a more resilient future.
Since a couple of years ago, I've wanted to develop a game inspired by Pokémon Snap (an on-rails photo capturing game). I began the development of a prototype, last year, using Unity 4.x; however, I was using the old Unity UI system (OnGUI, plus other hacks) and things started to get messy. I also got busy with… Continue reading Snap! Devlog #1 Photography Evolved