HTML5 Brick-breaker game with Phaser

My friend, Jorge Palacios (@pctroll), just released his first gamedev book on how to develop a brick-breaker clone in HTML5, using Phaser. In his own words: It is the result of teaching game development at a local institute that focuses on learning by doing. The book is bundled with all the necessary assets and well-commented source… Continue reading HTML5 Brick-breaker game with Phaser

Scribblenauts unUnlimited

A few years ago I played Scribblenauts Unlimited, created by 5th Cell, and it was a let-down, at least for me. When I first played the original Scribblenauts for the Nintendo DS, I thought it was an amazing game. Years later I bought Unlimited, hoping to be playing an astonishing game. I must admit the game is… Continue reading Scribblenauts unUnlimited