Testing HTML5 websites or games locally

Whether you're building a plain website or a game using HTML5, it's most likely that you'll need to try it via localhost and not just by opening it with a double-click (more info here). This guide shows how to accomplish that and, as an extra, how create hardlinks of folders in Windows. First, we must set up a… Continue reading Testing HTML5 websites or games locally

Phaser, HTML5 and this.isMadness

This year I decided to work on my portfolio, as I nearly had none, so I made a list of games I'd like to develop and, well, started developing them. The basic idea is that I can't develop all of those ideas and have a finished product, as I don't have neither the powerhouse nor… Continue reading Phaser, HTML5 and this.isMadness

Guacamelee and Dust

I bought the Humble Indie Bundle 11 and even so I already had FEZ and Monaco, it contained other games I was eager to try. Specially, I was looking forward to Guacamelee and Giana Sisters, and only having heard of Dust and The Swapper. I finished 2 games already and these are my thoughts on… Continue reading Guacamelee and Dust

Folder Structure in Unity

I've been working with Unity for more than a year and part of the experience was trying to come up with a standard workflow for all my projects. The first thing I established was how to configure a repo (specifically, git)  to work along with Unity. And even so, I've updated the .gitignore file many… Continue reading Folder Structure in Unity