Transferability is a great tool to create impact and imprint something unto something else. Take something that has already caused impact, create some kind of connections with the thing you want to cause impact with, and chances are that you'll end up having something that causes impact. This is my first attempt to start talking about the topic.
[This post was updated on May 12, 2015] As I mentioned before, I've been working on a videogame project using XNA. However, the need to accelerate the rate of development required us to change our work habits and tools. Having decided to work with Unity, we started the porting of Dark Recon this year. Everything… Continue reading Version control and Unity3D