After playing it for at least 25 hours, I decided to write a few things that I did and didn't like about Saint Seiya: Soldiers' Soul. This post is the result of such experience. SS:SS is a fighting game developed by Dimps and published by Bandai Namco Entertainment. It was released on September 2015 for the PS3… Continue reading Saint Seiya: Soldiers’ Meh
It seems like an eternity since the last time I wrote here. Although I haven't been neither able nor inspired to keep the blog as updated as I'd wish, I have been reading it again from time to time. Aside from finding typos in several posts (time to hire an underpaid intern, I guess), it has been a… Continue reading 2015: En avant, en avant, chevalier!
Sooner or later, programmers learn about the existence of advanced programming techniques and features of great power that can help them do wonders. Coroutines are among those things. This post is meant for anyone wanting to use them or already using them in Unity (using C#). Instructions and syntax may vary in other languages and contexts. Brief introduction… Continue reading Mastering Coroutines in Unity
Since a couple of years ago, I've wanted to develop a game inspired by Pokémon Snap (an on-rails photo capturing game). I began the development of a prototype, last year, using Unity 4.x; however, I was using the old Unity UI system (OnGUI, plus other hacks) and things started to get messy. I also got busy with… Continue reading Snap! Devlog #1 Photography Evolved